Sunday, April 6, 2014

1.0 to 2.0

In our summer class, I came across an interactive website that utilized details from William Golding's novel, Lord of the Flies, as a review of specific plot elements. In my original lesson plans, students were working with the material on the website after having read the novel in full.


For many students, the novel is a challenging read. The characters can be hard to imagine and the symbols intricate and not always easy to understand/analyze. If I were able to implement this lesson as using web 2.0 tools, I can imagine the students would better be able to interact with the material.  

In the classroom realm, I imagine implementing blogs as students read through the text. As they read, students may be asked to blog in response to a specific writing prompt that also analyzes the text. Even if I don't have students personally blog about the text, I could post a thread on edmodo, a site currently being used in my classroom, and require students to respond with their analysis. 


While the already created game for Lord of the Flies on Nobelprize.org is well created, it is also limited. By extending the lesson using web 2.0 capabilities, such as blogging or responding to discussion threads, I am able to further my design and engage students further. The text will be given a chance to have more meaning and students are given an extended opportunity to demonstrate their understanding of the novel's plot, characters, and symbols. 


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